Dice Wars is a novel new turn-based procedure game in Japan. Utilizing only dice and a haphazardly created domain map made of hexagons, the game is comparative in gameplay to that of the board game, Risk, however much less complex and faster to play. The target is to vanquish all domains and take out all your adversaries by ambushing them with dice. The single-player game may be played with up to seven (7) PC adversaries, selectable at the game's principle menu. Basically pick a number and let the game start. You generally play as violet. Each turn you may assault any rival's region from one of your neighboring regions as long as your domain has more than one (1) kick the bucket on it; and you may ambush the same number of domains as you wish. Your turn closes when you click the "End Turn" catch. The guidelines of battle between two contiguous regions are straightforward, all dice on the assaulting domain are tossed and the aggregate number of pips are included and thought about against the aggregate of tossing all dice from the guarding region. On the off chance that the assaulter's aggregate is more stupendous than the defender's, all ambushing dice (short one) move onto the shield's region in this way catching it, and the protector dice for that domain are all uprooted. In the event that the safeguard's aggregate is more excellent than or equivalent to the ambusher's aggregate, the assailant loses everything except one pass on for that domain. The game moves pretty rapidly, so it may take a game or two to get used to. In any case play through a few games and you'll likely be snared as I am. What's more when you at last do prevail over each of the 7 PC rivals, simply click the "History" catch and kick back and watch the entire game again in moment replay.